Automatic Gap Correction Script
Issues with assets kept cropping up where tiny gaps between different meshes were being missed by the artists on multiple teams. These were obvious once in game but difficult to spot in maya. Wrote this script just to check for minor tolerances between two meshs and make corrections. Basically a mass snap script when welding is not wanted.
Asset Validation Script
Validation was vital for checking a large amount of assets that flowed through the game. The script checked for re-occurring issues the team came across. Naming checks, skinning checks, polycount checks and some minor checks to avoid asset disruption.
Pose Exporter
Just a basic json data export to save and load poses rapidly onto a control rig.
Weight Correction Script
Script checking for and correcting mis-matched weighted verts causing gaps between meshes while animated.
Texture Name Correction Script
Just a small script to recognise when naming conventions on textures attached to a certain item were wrong and then correct it. Simple but time saving.